"Five bosses defeated. Three gatekeepers passed. Four fragments collected. Right on schedule."
De-Troyer is the final boss of the Arcade Beasts story campaign and the Titanium gatekeeper at The Citadel. The fight is the hardest in the game by design — De-Troyer has the highest HP pool, the most balanced reel distribution, and a signature Boredozer that hits flat damage through shields. You cannot cheese this fight. You have to play it clean, play it long, and play it with every tool you've unlocked.
De-Troyer's Titanium team has no weakness. He hits hard, heals occasionally, energies himself consistently, and his signature ignores shields. The fight lasts 20+ turns and every single turn matters. One wasted spin is usually one HP bar of your main.
Team composition wins this fight before the first spin. Here's the 1 Main + 3 Support build that counters De-Troyer's specific mechanics:
Need creatures? Browse the full Token-mon roster or read the metal type guide for deeper type math.
Bet Tier 3 for the first 10 turns. Steady damage, manageable energy burn, and you can survive the early phase without popping any actives.
Switch to Tier 4 for turns 11-15. This is the middle phase — Boredozer is weakened and you're trading damage to finish it off.
Save Tier 5 and 6 for turn 16 onward. This is where you burst De-Troyer himself. Combining Titanium match-chance + Tier 5 + triple on turn 17 is the intended killing sequence.
If you're new to energy tiers, read the slot-reel battle system explainer first.
Treating De-Troyer like any other district boss. He has double the HP of Silver Sage and triple the damage output of Rusty Pete. The fight is genuinely a 20-turn marathon and burst-team players lose in under 10.
Boredozer is a Titanium legendary with flat shield-ignoring damage. The shield stats you built up for previous fights are useless here. Your only defenses are HP pool and Silver heal actives. Plan accordingly.