"Welcome, young Hortis. I have waited for you."
Silver Sage is the final story boss before the Citadel. She runs a pure Silver healing team that will outlast any normal damage output — her signature Lunar Wraith fully restores her main fighter every 4 turns. The fight is a resource problem: you need to kill Lunar Wraith before she heals, because after 2-3 heal cycles you will run out of energy and attention.
Lunar Wraith's heal cycle is the fight. If you can't burst Silver Sage's main below 20% HP before the 4-turn heal fires, you reset to zero and try again with less energy and fewer actives. Three failed cycles = loss.
Team composition wins this fight before the first spin. Here's the 1 Main + 3 Support build that counters Silver Sage's specific mechanics:
Need creatures? Browse the full Token-mon roster or read the metal type guide for deeper type math.
Plan your damage around the 4-turn heal clock. Turns 1-3 are energy-building. Turn 4 is your burst turn — Tier 5 or 6 with Gold forced-crit + Titanium match-chance. This is non-negotiable.
Do not spend energy on turns 1-3 above Tier 2. You need a full 6-energy pool ready for the burst turn or the combo falls apart.
If your burst turn fails to kill Lunar Wraith, your backup plan is Tier 6 on turn 8. Save your second Gold active for that spin.
If you're new to energy tiers, read the slot-reel battle system explainer first.
Drawing out the fight to be careful. Caution loses to Silver Sage. Every extra turn is another Lunar Wraith heal cycle, and you don't have the energy budget for three of them.
Lunar Wraith is a Silver legendary and the most dangerous non-final-boss signature in the game. Its heal is not a buff — it is a full HP reset on whichever ally is most hurt. Kill it on the turn before its second heal fires or the fight is unwinnable.